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<a href="#pub-types">Public Types</a> &#124;
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<p><code>#include &lt;<a class="el" href="_game_8h_source.html">Game.h</a>&gt;</code></p>
<div class="dynheader">
Inheritance diagram for Game:</div>
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<p><a href="class_game-members.html">List of all members.</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="pub-types"></a>
Public Types</h2></td></tr>
<tr class="memitem:a066792e131ddbd89acd5c7572825eccc"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a066792e131ddbd89acd5c7572825eccc">STATUS</a> { <br/>
&#160;&#160;<a class="el" href="class_game.html#a066792e131ddbd89acd5c7572825eccca21ab3f0bfa4c0897e17a4bfbcfca6743">OK</a>, 
<a class="el" href="class_game.html#a066792e131ddbd89acd5c7572825ecccad398922deb70db08df1fead2a2446c4f">RUN</a>, 
<a class="el" href="class_game.html#a066792e131ddbd89acd5c7572825eccca66e2ac0cdacbf1a02a26825feff2ff57">EXIT</a>, 
<a class="el" href="class_game.html#a066792e131ddbd89acd5c7572825eccca73339cd9138b2d23f483ee289292805b">PANIC</a>, 
<br/>
&#160;&#160;<a class="el" href="class_game.html#a066792e131ddbd89acd5c7572825eccca8178d326ae4ed5499976b4666f2d8a72">INIT_FAILED</a>, 
<a class="el" href="class_game.html#a066792e131ddbd89acd5c7572825eccca4d0c98037656241ed7b36b90658cc301">TOO_MANY</a>
<br/>
 }</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:ad59df6562a58a614fda24622d3715b65"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#ad59df6562a58a614fda24622d3715b65">Game</a> ()</td></tr>
<tr class="memitem:ae3d112ca6e0e55150d2fdbc704474530"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#ae3d112ca6e0e55150d2fdbc704474530">~Game</a> ()</td></tr>
<tr class="memitem:abbbf43b05d9a9ff1e18cf272c1388402"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#abbbf43b05d9a9ff1e18cf272c1388402">Init</a> (HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow)</td></tr>
<tr class="memitem:a1880d9816a978b82bb91e4679743173d"><td class="memItemLeft" align="right" valign="top">virtual int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a1880d9816a978b82bb91e4679743173d">Run</a> ()</td></tr>
<tr class="memitem:ad06e374518f2c8fa38279be6712a6ea4"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#ad06e374518f2c8fa38279be6712a6ea4">Exit</a> ()</td></tr>
<tr class="memitem:a7f898882ba0d92a6c3def45bbe76caea"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a7f898882ba0d92a6c3def45bbe76caea">OnPaint</a> ()</td></tr>
<tr class="memitem:a4e3666d6c8de6608c05120db5e56996c"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a4e3666d6c8de6608c05120db5e56996c">OnHelp</a> ()</td></tr>
<tr class="memitem:a2d162e07c6984135bafc7390835e70fd"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a2d162e07c6984135bafc7390835e70fd">Activate</a> (bool f)</td></tr>
<tr class="memitem:a36a50b783aaadcfdaf172b2422708b25"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a36a50b783aaadcfdaf172b2422708b25">Pause</a> (bool f)</td></tr>
<tr class="memitem:ae1bc267fe3e61fded553f9b395631b9e"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#ae1bc267fe3e61fded553f9b395631b9e">Status</a> () const </td></tr>
<tr class="memitem:ae8e4da96107f407f463ab3a99b980a5e"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#ae8e4da96107f407f463ab3a99b980a5e">ScreenCapture</a> (const char *name=0)</td></tr>
<tr class="memitem:a35c4a58dc99225a8fb280704ddfa2bca"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a35c4a58dc99225a8fb280704ddfa2bca">AVICapture</a> (const char *fname=0)</td></tr>
<tr class="memitem:a2ffc56fa60db8f569b93c096bea918d2"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="struct_render_stats.html">RenderStats</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a2ffc56fa60db8f569b93c096bea918d2">GetPolyStats</a> ()</td></tr>
<tr class="memitem:a71c26976040f1115930416e5e750935f"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a71c26976040f1115930416e5e750935f">GameLoop</a> ()</td></tr>
<tr class="memitem:a1e81b9e048b09149465463afa9bc23af"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a1e81b9e048b09149465463afa9bc23af">UpdateWorld</a> ()</td></tr>
<tr class="memitem:aff7ddf1e88f785674ea63bde20ed62a5"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#aff7ddf1e88f785674ea63bde20ed62a5">GameState</a> ()</td></tr>
<tr class="memitem:a4d6afdbf783effb0fbc726c3723fcea0"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a4d6afdbf783effb0fbc726c3723fcea0">UpdateScreen</a> ()</td></tr>
<tr class="memitem:a0358e3415e3cb9ae7f598bcefb3e3c63"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a0358e3415e3cb9ae7f598bcefb3e3c63">CollectStats</a> ()</td></tr>
<tr class="memitem:aa7175d886f342a564b479d49984ee8ec"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#aa7175d886f342a564b479d49984ee8ec">InitApplication</a> (HINSTANCE)</td></tr>
<tr class="memitem:a49129400f3feb0b5ba125c49ee176db2"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a49129400f3feb0b5ba125c49ee176db2">InitInstance</a> (HINSTANCE, int)</td></tr>
<tr class="memitem:aff17a8bc48222723abb2f0f4998f5692"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#aff17a8bc48222723abb2f0f4998f5692">InitContent</a> ()</td></tr>
<tr class="memitem:a37f89eca4c728c3d05d0a1b9f0850274"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a37f89eca4c728c3d05d0a1b9f0850274">InitGame</a> ()</td></tr>
<tr class="memitem:a209027ed88d0f52176464ee4ef2a07c7"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a209027ed88d0f52176464ee4ef2a07c7">InitVideo</a> ()</td></tr>
<tr class="memitem:afc812384457ce286aa21f6d5e2bddb7c"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#afc812384457ce286aa21f6d5e2bddb7c">ResizeVideo</a> ()</td></tr>
<tr class="memitem:a007c876a1bdd022f4c5d6589fa93d0f3"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a007c876a1bdd022f4c5d6589fa93d0f3">ResetVideo</a> ()</td></tr>
<tr class="memitem:a86b2d93248042cd430b7bde7a213603a"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a86b2d93248042cd430b7bde7a213603a">ToggleFullscreen</a> ()</td></tr>
<tr class="memitem:ab900dff2afbac0dd89267baafd85924b"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#ab900dff2afbac0dd89267baafd85924b">AdjustWindowForChange</a> ()</td></tr>
<tr class="memitem:a18f0e2c6f9330e16e86bd59bb0d66fbb"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a18f0e2c6f9330e16e86bd59bb0d66fbb">SetupPalette</a> ()</td></tr>
<tr class="memitem:add785f9def5c7063b7c455e408da02e9"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#add785f9def5c7063b7c455e408da02e9">LoadPalette</a> (PALETTEENTRY *pal, BYTE *inv)</td></tr>
<tr class="memitem:a1d9ed7140c6dee1aad5a42dc5654d5ab"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a1d9ed7140c6dee1aad5a42dc5654d5ab">ShowStats</a> ()</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="pub-static-methods"></a>
Static Public Member Functions</h2></td></tr>
<tr class="memitem:a3831b64614c991a390add3003a91f39b"><td class="memItemLeft" align="right" valign="top">static const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a3831b64614c991a390add3003a91f39b">TYPENAME</a> ()</td></tr>
<tr class="memitem:a868b0cf4e70d9e7b6c78867ac9c4388f"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a868b0cf4e70d9e7b6c78867ac9c4388f">Panic</a> (const char *msg=0)</td></tr>
<tr class="memitem:a0564d5a4ae5ca2dbb93a0ba12bad7870"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a0564d5a4ae5ca2dbb93a0ba12bad7870">DisplayModeSupported</a> (int w, int h, int bpp)</td></tr>
<tr class="memitem:a974eb01822ff12e4dfd1c94e6f30e1ac"><td class="memItemLeft" align="right" valign="top">static int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a974eb01822ff12e4dfd1c94e6f30e1ac">MaxTexSize</a> ()</td></tr>
<tr class="memitem:a23aa266db8ba04668b3a12eb9c65b25e"><td class="memItemLeft" align="right" valign="top">static int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a23aa266db8ba04668b3a12eb9c65b25e">MaxTexAspect</a> ()</td></tr>
<tr class="memitem:a98a4e13ca2210ee80af8d55512cacafc"><td class="memItemLeft" align="right" valign="top">static int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a98a4e13ca2210ee80af8d55512cacafc">GammaLevel</a> ()</td></tr>
<tr class="memitem:a0d0b9e94a1badf727361705a88d41850"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a0d0b9e94a1badf727361705a88d41850">SetGammaLevel</a> (int g)</td></tr>
<tr class="memitem:a83b149fd920e16950e3716fddc1654f2"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a83b149fd920e16950e3716fddc1654f2">SetMaxTexSize</a> (int n)</td></tr>
<tr class="memitem:a321790057c657d52f3585f883cdbc507"><td class="memItemLeft" align="right" valign="top">static DWORD&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a321790057c657d52f3585f883cdbc507">RealTime</a> ()</td></tr>
<tr class="memitem:ac76ba05e5da1ac16b84367e513e59466"><td class="memItemLeft" align="right" valign="top">static DWORD&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#ac76ba05e5da1ac16b84367e513e59466">GameTime</a> ()</td></tr>
<tr class="memitem:ae43d0f946685592ccfa06c85d2efdd51"><td class="memItemLeft" align="right" valign="top">static DWORD&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#ae43d0f946685592ccfa06c85d2efdd51">TimeCompression</a> ()</td></tr>
<tr class="memitem:a19353ea72dacfdb5d102692210428804"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a19353ea72dacfdb5d102692210428804">SetTimeCompression</a> (DWORD comp)</td></tr>
<tr class="memitem:ae6e2f4be1af7243aa7eb8ad615eb3e06"><td class="memItemLeft" align="right" valign="top">static DWORD&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#ae6e2f4be1af7243aa7eb8ad615eb3e06">Frame</a> ()</td></tr>
<tr class="memitem:a85076959b52a20235edebd6567cd0f25"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a85076959b52a20235edebd6567cd0f25">ResetGameTime</a> ()</td></tr>
<tr class="memitem:af5224b8e484ba13e394ff35c5573acc7"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#af5224b8e484ba13e394ff35c5573acc7">SkipGameTime</a> (double <a class="el" href="class_game.html#a916566f25e3b8a6a77d7004d086d6645">seconds</a>)</td></tr>
<tr class="memitem:ad57804ee1ce563f564fe410d9098bb1d"><td class="memItemLeft" align="right" valign="top">static double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#ad57804ee1ce563f564fe410d9098bb1d">FrameRate</a> ()</td></tr>
<tr class="memitem:ab5b2d0ac9efee1e7576ecd4cc8d105f3"><td class="memItemLeft" align="right" valign="top">static double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#ab5b2d0ac9efee1e7576ecd4cc8d105f3">FrameTime</a> ()</td></tr>
<tr class="memitem:a8e4cb951ff7fafc87bb28194132b9d35"><td class="memItemLeft" align="right" valign="top">static double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a8e4cb951ff7fafc87bb28194132b9d35">GUITime</a> ()</td></tr>
<tr class="memitem:aad48b59499c9dfb4141de7997c583ed9"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#aad48b59499c9dfb4141de7997c583ed9">SetMaxFrameLength</a> (double <a class="el" href="class_game.html#a916566f25e3b8a6a77d7004d086d6645">seconds</a>)</td></tr>
<tr class="memitem:a305744238835bd76892f7d9c0716da15"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a305744238835bd76892f7d9c0716da15">SetMinFrameLength</a> (double <a class="el" href="class_game.html#a916566f25e3b8a6a77d7004d086d6645">seconds</a>)</td></tr>
<tr class="memitem:a901091fe2423169232d9f9b947529241"><td class="memItemLeft" align="right" valign="top">static double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a901091fe2423169232d9f9b947529241">GetMaxFrameLength</a> ()</td></tr>
<tr class="memitem:aafcca471d1069757ad8891e3c81e9a80"><td class="memItemLeft" align="right" valign="top">static double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#aafcca471d1069757ad8891e3c81e9a80">GetMinFrameLength</a> ()</td></tr>
<tr class="memitem:aa989d3cee96d5ae093663bf62dea57e2"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="class_game.html">Game</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#aa989d3cee96d5ae093663bf62dea57e2">GetInstance</a> ()</td></tr>
<tr class="memitem:ae0ccfa05f3ed42b794051c94edfdf48b"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="class_video.html">Video</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#ae0ccfa05f3ed42b794051c94edfdf48b">GetVideo</a> ()</td></tr>
<tr class="memitem:a64b9495df99caded5c1c89ce51dedf88"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="class_color.html">Color</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a64b9495df99caded5c1c89ce51dedf88">GetScreenColor</a> ()</td></tr>
<tr class="memitem:a1d16a4acd9a28b865ef805d277e7ce05"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a1d16a4acd9a28b865ef805d277e7ce05">SetScreenColor</a> (<a class="el" href="class_color.html">Color</a> c)</td></tr>
<tr class="memitem:a3c9d5a21d35b4306c13bd8f26b2a9a12"><td class="memItemLeft" align="right" valign="top">static int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a3c9d5a21d35b4306c13bd8f26b2a9a12">GetScreenWidth</a> ()</td></tr>
<tr class="memitem:a2de965dd02107be97af00b9b60b4a72a"><td class="memItemLeft" align="right" valign="top">static int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a2de965dd02107be97af00b9b60b4a72a">GetScreenHeight</a> ()</td></tr>
<tr class="memitem:afb80cb3def1cdadb495d00d00e0f5a50"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#afb80cb3def1cdadb495d00d00e0f5a50">Active</a> ()</td></tr>
<tr class="memitem:a7565bb8df0532d4f1ddc82229d13a016"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a7565bb8df0532d4f1ddc82229d13a016">Paused</a> ()</td></tr>
<tr class="memitem:afa97a3067dbff68d5fef690a7331180b"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#afa97a3067dbff68d5fef690a7331180b">Server</a> ()</td></tr>
<tr class="memitem:a2242214e223970ebfff685c55ce5fdd3"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a2242214e223970ebfff685c55ce5fdd3">ShowMouse</a> ()</td></tr>
<tr class="memitem:a58c5b3d6b2fd911517dc15d12cbbf0e1"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a58c5b3d6b2fd911517dc15d12cbbf0e1">IsWindowed</a> ()</td></tr>
<tr class="memitem:ad2f8631ce5c8b9c2cc524c11fc6f27fe"><td class="memItemLeft" align="right" valign="top">static HINSTANCE&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#ad2f8631ce5c8b9c2cc524c11fc6f27fe">GetHINST</a> ()</td></tr>
<tr class="memitem:acb1d2a79326fa52868ce910b09fdbeba"><td class="memItemLeft" align="right" valign="top">static HWND&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#acb1d2a79326fa52868ce910b09fdbeba">GetHWND</a> ()</td></tr>
<tr class="memitem:a67befaf65090ea45a670e3f30e78709d"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a67befaf65090ea45a670e3f30e78709d">UseLocale</a> (<a class="el" href="class_locale.html">Locale</a> *locale)</td></tr>
<tr class="memitem:a80f0de6fe1883b6b0e4c67b3e16afb2f"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="class_text.html">Text</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a80f0de6fe1883b6b0e4c67b3e16afb2f">GetText</a> (const char *key)</td></tr>
<tr class="memitem:a8f917a1f99c7dc4bcaee8b8ee8e342ec"><td class="memItemLeft" align="right" valign="top">static const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a8f917a1f99c7dc4bcaee8b8ee8e342ec">GetPanicMessage</a> ()</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="pro-attribs"></a>
Protected Attributes</h2></td></tr>
<tr class="memitem:a519c9150af7d505c588db3cf316b844e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_content_bundle.html">ContentBundle</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a519c9150af7d505c588db3cf316b844e">content</a></td></tr>
<tr class="memitem:ad06e9af9d15a506f69e19d4fcfbfd922"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_universe.html">Universe</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#ad06e9af9d15a506f69e19d4fcfbfd922">world</a></td></tr>
<tr class="memitem:ab56a869b2be553b4a9ec643261138d15"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_video_factory.html">VideoFactory</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#ab56a869b2be553b4a9ec643261138d15">video_factory</a></td></tr>
<tr class="memitem:a315f1595f040cc7a976bf2fcfa5eb858"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_video.html">Video</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a315f1595f040cc7a976bf2fcfa5eb858">video</a></td></tr>
<tr class="memitem:a4a886c1e931ac33821cb1ab30ce7ff92"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_video_settings.html">VideoSettings</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a4a886c1e931ac33821cb1ab30ce7ff92">video_settings</a></td></tr>
<tr class="memitem:a894b730dfb5beda2fd47f5d9a4a9898d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_sound_card.html">SoundCard</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a894b730dfb5beda2fd47f5d9a4a9898d">soundcard</a></td></tr>
<tr class="memitem:ad5ac3178b3368db0822fc59723bcd70e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_screen.html">Screen</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#ad5ac3178b3368db0822fc59723bcd70e">screen</a></td></tr>
<tr class="memitem:a889c2774552453107d503fec7315e6a2"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a889c2774552453107d503fec7315e6a2">gamma</a></td></tr>
<tr class="memitem:a2bef8c6023973f07d484ad142a62851f"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a2bef8c6023973f07d484ad142a62851f">max_tex_size</a></td></tr>
<tr class="memitem:a19344cfdf0e75b0a31c0c8082bd792da"><td class="memItemLeft" align="right" valign="top"><a class="el" href="struct_render_stats.html">RenderStats</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a19344cfdf0e75b0a31c0c8082bd792da">stats</a></td></tr>
<tr class="memitem:adb321f5b3273e088d5390a9c4decf59e"><td class="memItemLeft" align="right" valign="top">DWORD&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#adb321f5b3273e088d5390a9c4decf59e">totaltime</a></td></tr>
<tr class="memitem:ab07138dda32a3585ea7566152bd6d6a2"><td class="memItemLeft" align="right" valign="top">PALETTEENTRY&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#ab07138dda32a3585ea7566152bd6d6a2">standard_palette</a> [256]</td></tr>
<tr class="memitem:a7e58898ca6329a9d3857ad210150ff81"><td class="memItemLeft" align="right" valign="top">BYTE&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a7e58898ca6329a9d3857ad210150ff81">inverse_palette</a> [32768]</td></tr>
<tr class="memitem:ae289123bfb44b1024518d0fafafc2898"><td class="memItemLeft" align="right" valign="top">HINSTANCE&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#ae289123bfb44b1024518d0fafafc2898">hInst</a></td></tr>
<tr class="memitem:a7d66d82ccb1e13d318aeacf644969b00"><td class="memItemLeft" align="right" valign="top">HWND&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a7d66d82ccb1e13d318aeacf644969b00">hwnd</a></td></tr>
<tr class="memitem:ab8bfd8aeaa389dee96a67591512269d3"><td class="memItemLeft" align="right" valign="top">HMENU&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#ab8bfd8aeaa389dee96a67591512269d3">hmenu</a></td></tr>
<tr class="memitem:ad54208759750ecba316209f069fc74a3"><td class="memItemLeft" align="right" valign="top">DWORD&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#ad54208759750ecba316209f069fc74a3">winstyle</a></td></tr>
<tr class="memitem:af268174f13bd328cc9f2d89c72fb1dc0"><td class="memItemLeft" align="right" valign="top">char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#af268174f13bd328cc9f2d89c72fb1dc0">app_name</a></td></tr>
<tr class="memitem:aa453bfa03c202d6ec8250bb42ab18542"><td class="memItemLeft" align="right" valign="top">char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#aa453bfa03c202d6ec8250bb42ab18542">title_text</a></td></tr>
<tr class="memitem:aed439919d87e1dd2e9d7ea87703c6bda"><td class="memItemLeft" align="right" valign="top">char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#aed439919d87e1dd2e9d7ea87703c6bda">palette_name</a></td></tr>
<tr class="memitem:a1655b535b46ab5d4ab81ce534bf1b8a0"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a1655b535b46ab5d4ab81ce534bf1b8a0">is_windowed</a></td></tr>
<tr class="memitem:a4800b401900920ea8cbae47d72866acb"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a4800b401900920ea8cbae47d72866acb">is_active</a></td></tr>
<tr class="memitem:a37beeb0089d27c7dba274d34ad18b17f"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a37beeb0089d27c7dba274d34ad18b17f">is_device_lost</a></td></tr>
<tr class="memitem:a6983a26132b3168e5b9a9e81f0c6a9f2"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a6983a26132b3168e5b9a9e81f0c6a9f2">is_minimized</a></td></tr>
<tr class="memitem:aaba18161027965150a43fc1580b81806"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#aaba18161027965150a43fc1580b81806">is_maximized</a></td></tr>
<tr class="memitem:a6d7b6d6434ef221e97b0e43203e95c27"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a6d7b6d6434ef221e97b0e43203e95c27">ignore_size_change</a></td></tr>
<tr class="memitem:a41bfc36d4cc4bc1b6f2d2e1c70442d24"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a41bfc36d4cc4bc1b6f2d2e1c70442d24">is_device_initialized</a></td></tr>
<tr class="memitem:a43aba31ca69a6fb46ba6db7534ec7c8f"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a43aba31ca69a6fb46ba6db7534ec7c8f">is_device_restored</a></td></tr>
<tr class="memitem:a43d360059ca3f8b63d06f6a5145a3cd5"><td class="memItemLeft" align="right" valign="top">DWORD&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a43d360059ca3f8b63d06f6a5145a3cd5">window_style</a></td></tr>
<tr class="memitem:a8bc54700740577e67b16580ac659d396"><td class="memItemLeft" align="right" valign="top">RECT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a8bc54700740577e67b16580ac659d396">bounds_rect</a></td></tr>
<tr class="memitem:a14f791919e89273788c3aad9b384ffca"><td class="memItemLeft" align="right" valign="top">RECT&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a14f791919e89273788c3aad9b384ffca">client_rect</a></td></tr>
<tr class="memitem:a5e6b03be8efb979f24ca966d994d9dbb"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a5e6b03be8efb979f24ca966d994d9dbb">gui_seconds</a></td></tr>
<tr class="memitem:a916566f25e3b8a6a77d7004d086d6645"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a916566f25e3b8a6a77d7004d086d6645">seconds</a></td></tr>
<tr class="memitem:acb58074c00d1ecfc7ba77219a8e07d47"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#acb58074c00d1ecfc7ba77219a8e07d47">frame_rate</a></td></tr>
<tr class="memitem:a1cd0028e4f72da2d1f5e33b5ec4a64db"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a1cd0028e4f72da2d1f5e33b5ec4a64db">frame_count</a></td></tr>
<tr class="memitem:a9c4e238f3b526a67b2ca9b5814f9cfa1"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a9c4e238f3b526a67b2ca9b5814f9cfa1">frame_count0</a></td></tr>
<tr class="memitem:a06a2550fd170f8f64bd03401f4437124"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a06a2550fd170f8f64bd03401f4437124">frame_time</a></td></tr>
<tr class="memitem:ac7fc897c7a3460b5ef2d6e1c3ebd3570"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#ac7fc897c7a3460b5ef2d6e1c3ebd3570">frame_time0</a></td></tr>
<tr class="memitem:a0a06f04f655a73ad7705f84fa17122a5"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a0a06f04f655a73ad7705f84fa17122a5">status</a></td></tr>
<tr class="memitem:af983a95e2796b9d5ac674d0b319a2934"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#af983a95e2796b9d5ac674d0b319a2934">exit_code</a></td></tr>
<tr class="memitem:a2447e87059481a7e00010b6a071e038f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_color.html">Color</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a2447e87059481a7e00010b6a071e038f">screen_color</a></td></tr>
<tr class="memitem:af78048a1f16f87835824277ca574e58e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_avi_file.html">AviFile</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#af78048a1f16f87835824277ca574e58e">avi_file</a></td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="pro-static-attribs"></a>
Static Protected Attributes</h2></td></tr>
<tr class="memitem:a9e39ee4684dc3a151abd8aa641490aeb"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a9e39ee4684dc3a151abd8aa641490aeb">active</a> = false</td></tr>
<tr class="memitem:a255049de8fb46a9f00946631e3121c03"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a255049de8fb46a9f00946631e3121c03">paused</a> = false</td></tr>
<tr class="memitem:a9ffc34481b24de71601890a7734c02c9"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a9ffc34481b24de71601890a7734c02c9">server</a> = false</td></tr>
<tr class="memitem:a03cdec1ff3849f81756b9041cef8b49a"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a03cdec1ff3849f81756b9041cef8b49a">show_mouse</a> = false</td></tr>
<tr class="memitem:a4ddfe0819ee53779bb5b43ab7fa332be"><td class="memItemLeft" align="right" valign="top">static DWORD&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a4ddfe0819ee53779bb5b43ab7fa332be">base_game_time</a> = 0</td></tr>
<tr class="memitem:ab9806c0752b1b29bae9c1d4b859fbb4a"><td class="memItemLeft" align="right" valign="top">static DWORD&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#ab9806c0752b1b29bae9c1d4b859fbb4a">real_time</a> = 0</td></tr>
<tr class="memitem:a5f07b0585aa3dcfe6004ca1216f18d02"><td class="memItemLeft" align="right" valign="top">static DWORD&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a5f07b0585aa3dcfe6004ca1216f18d02">game_time</a> = 0</td></tr>
<tr class="memitem:a6be265cf356c81e629da99f2834620e3"><td class="memItemLeft" align="right" valign="top">static DWORD&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a6be265cf356c81e629da99f2834620e3">time_comp</a> = 1</td></tr>
<tr class="memitem:aa71366c11a31162268bb20a09b606da7"><td class="memItemLeft" align="right" valign="top">static DWORD&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#aa71366c11a31162268bb20a09b606da7">frame_number</a> = 0</td></tr>
<tr class="memitem:abd83cdcd46b3c579f7468e7f1557a96e"><td class="memItemLeft" align="right" valign="top">static double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#abd83cdcd46b3c579f7468e7f1557a96e">max_frame_length</a> = <a class="el" href="_game_8cpp.html#a87287f8c7d887be86261d976c5c9473d">MAX_FRAME_TIME_NORMAL</a></td></tr>
<tr class="memitem:a0459db8747586a56def959a1166f9cb7"><td class="memItemLeft" align="right" valign="top">static double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a0459db8747586a56def959a1166f9cb7">min_frame_length</a> = <a class="el" href="_game_8cpp.html#aed064e7e7772f78931c05d995c63d794">MIN_FRAME_TIME_NORMAL</a></td></tr>
<tr class="memitem:a21f1b35e2bd6105e7ccb8a7115e7a01f"><td class="memItemLeft" align="right" valign="top">static char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a21f1b35e2bd6105e7ccb8a7115e7a01f">panicbuf</a> [256]</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="friends"></a>
Friends</h2></td></tr>
<tr class="memitem:aa0963f9c47c5123cc63e341d5f0d86b5"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#aa0963f9c47c5123cc63e341d5f0d86b5">ProfileGameLoop</a> (void)</td></tr>
<tr class="memitem:a9121da3e7064865fe23ec02664e338bd"><td class="memItemLeft" align="right" valign="top">LRESULT CALLBACK&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_game.html#a9121da3e7064865fe23ec02664e338bd">WndProc</a> (HWND <a class="el" href="class_game.html#a7d66d82ccb1e13d318aeacf644969b00">hwnd</a>, UINT message, WPARAM uParam, LPARAM lParam)</td></tr>
</table>
<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock">
<p>Definition at line <a class="el" href="_game_8h_source.html#l00046">46</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>
</div><hr/><h2>Member Enumeration Documentation</h2>
<a class="anchor" id="a066792e131ddbd89acd5c7572825eccc"></a>
<div class="memitem">
<div class="memproto">
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          <td class="memname">enum <a class="el" href="class_game.html#a066792e131ddbd89acd5c7572825eccc">Game::STATUS</a></td>
        </tr>
      </table>
</div><div class="memdoc">
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="a066792e131ddbd89acd5c7572825eccca21ab3f0bfa4c0897e17a4bfbcfca6743"></a>OK</em>&nbsp;</td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a066792e131ddbd89acd5c7572825ecccad398922deb70db08df1fead2a2446c4f"></a>RUN</em>&nbsp;</td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a066792e131ddbd89acd5c7572825eccca66e2ac0cdacbf1a02a26825feff2ff57"></a>EXIT</em>&nbsp;</td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a066792e131ddbd89acd5c7572825eccca73339cd9138b2d23f483ee289292805b"></a>PANIC</em>&nbsp;</td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a066792e131ddbd89acd5c7572825eccca8178d326ae4ed5499976b4666f2d8a72"></a>INIT_FAILED</em>&nbsp;</td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a066792e131ddbd89acd5c7572825eccca4d0c98037656241ed7b36b90658cc301"></a>TOO_MANY</em>&nbsp;</td><td>
</td></tr>
</table>
</dd>
</dl>

<p>Definition at line <a class="el" href="_game_8h_source.html#l00050">50</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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</div>
<hr/><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" id="ad59df6562a58a614fda24622d3715b65"></a>
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          <td class="memname">Game::Game </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00065">65</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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<a class="anchor" id="ae3d112ca6e0e55150d2fdbc704474530"></a>
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          <td class="memname">Game::~Game </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
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  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
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</div><div class="memdoc">

<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00092">92</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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</div>
<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="a2d162e07c6984135bafc7390835e70fd"></a>
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          <td class="memname">void Game::Activate </td>
          <td>(</td>
          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>f</em></td><td>)</td>
          <td></td>
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  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
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</div><div class="memdoc">

<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00882">882</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">static bool Game::Active </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
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  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">static</span></span>  </td>
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</div><div class="memdoc">

<p>Definition at line <a class="el" href="_game_8h_source.html#l00109">109</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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          <td class="memname">bool Game::AdjustWindowForChange </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
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</div><div class="memdoc">

<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00652">652</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">void Game::AVICapture </td>
          <td>(</td>
          <td class="paramtype">const char *&#160;</td>
          <td class="paramname"><em>fname</em> = <code>0</code></td><td>)</td>
          <td></td>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l01148">1148</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">void Game::CollectStats </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
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</div><div class="memdoc">

<p>Definition at line <a class="el" href="_game_8cpp_source.html#l01206">1206</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">bool Game::DisplayModeSupported </td>
          <td>(</td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>w</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>h</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>bpp</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
  </td>
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<span class="mlabels"><span class="mlabel">static</span></span>  </td>
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</div><div class="memdoc">

<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00205">205</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">void Game::Exit </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
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<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
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</div><div class="memdoc">

<p>Reimplemented in <a class="el" href="class_starshatter.html#a8be02b48dd681f7c1176176c47b47a27">Starshatter</a>.</p>

<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00859">859</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">DWORD Game::Frame </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l01561">1561</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">double Game::FrameRate </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00211">211</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">double Game::FrameTime </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00220">220</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">bool Game::GameLoop </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
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<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
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<p>Reimplemented in <a class="el" href="class_starshatter.html#a10c3eb733e47cf97841552741999adee">Starshatter</a>, and <a class="el" href="class_star_server.html#a515339b8f5a9807f3ab599453a8fdc5c">StarServer</a>.</p>

<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00915">915</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">void Game::GameState </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
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<p>Reimplemented in <a class="el" href="class_starshatter.html#aa9d5b48a8c716f4063b02960d93930a5">Starshatter</a>, and <a class="el" href="class_star_server.html#a5b1c99d018a9aebd046e5877f06b15ce">StarServer</a>.</p>

<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00993">993</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">DWORD Game::GameTime </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l01545">1545</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">int Game::GammaLevel </td>
          <td>(</td>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00150">150</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">HINSTANCE Game::GetHINST </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00112">112</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00120">120</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname"><a class="el" href="class_game.html">Game</a> * Game::GetInstance </td>
          <td>(</td>
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<p>Reimplemented in <a class="el" href="class_starshatter.html#ab1ac37871c2f5d17a1e346e3fc9f0ba6">Starshatter</a>, and <a class="el" href="class_star_server.html#aa56b0c7c1b8c80729fd39e4b982f1774">StarServer</a>.</p>

<p>Definition at line <a class="el" href="_game_8cpp_source.html#l01042">1042</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">static double Game::GetMaxFrameLength </td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00099">99</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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          <td class="memname">static double Game::GetMinFrameLength </td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00100">100</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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          <td class="memname">static const char* Game::GetPanicMessage </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00121">121</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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          <td class="memname">const <a class="el" href="struct_render_stats.html">RenderStats</a>&amp; Game::GetPolyStats </td>
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          <td class="paramname"></td><td>)</td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00072">72</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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          <td class="memname"><a class="el" href="class_color.html">Color</a> Game::GetScreenColor </td>
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          <td class="paramname"></td><td>)</td>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l01057">1057</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">int Game::GetScreenHeight </td>
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<p>Reimplemented in <a class="el" href="class_starshatter.html#a9c6536ced3a73c067051d0988a2aaa38">Starshatter</a>.</p>

<p>Definition at line <a class="el" href="_game_8cpp_source.html#l01086">1086</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">int Game::GetScreenWidth </td>
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<p>Reimplemented in <a class="el" href="class_starshatter.html#adc3a5bebd73e450670cad6d2752537c5">Starshatter</a>.</p>

<p>Definition at line <a class="el" href="_game_8cpp_source.html#l01077">1077</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname"><a class="el" href="class_text.html">Text</a> Game::GetText </td>
          <td>(</td>
          <td class="paramtype">const char *&#160;</td>
          <td class="paramname"><em>key</em></td><td>)</td>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00139">139</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname"><a class="el" href="class_video.html">Video</a> * Game::GetVideo </td>
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          <td class="paramname"></td><td>)</td>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l01048">1048</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">double Game::GUITime </td>
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          <td class="paramname"></td><td>)</td>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00229">229</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">bool Game::Init </td>
          <td>(</td>
          <td class="paramtype">HINSTANCE&#160;</td>
          <td class="paramname"><em>hi</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">HINSTANCE&#160;</td>
          <td class="paramname"><em>hpi</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">LPSTR&#160;</td>
          <td class="paramname"><em>cmdline</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>nCmdShow</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
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<p>Reimplemented in <a class="el" href="class_starshatter.html#a7fd1b987620b95e0579aad53b1810091">Starshatter</a>, and <a class="el" href="class_star_server.html#aa70f9fd6313fe77fb7c0de6fd3ef2036">StarServer</a>.</p>

<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00240">240</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">bool Game::InitApplication </td>
          <td>(</td>
          <td class="paramtype">HINSTANCE&#160;</td>
          <td class="paramname"><em>hInstance</em></td><td>)</td>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00303">303</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">bool Game::InitContent </td>
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          <td class="paramname"></td><td>)</td>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00727">727</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">bool Game::InitGame </td>
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          <td class="paramname"></td><td>)</td>
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<p>Reimplemented in <a class="el" href="class_starshatter.html#a697052b2a9ec6a3102e7e57e7a604b34">Starshatter</a>, and <a class="el" href="class_star_server.html#a7e0b5d747b294003ff49af2b09279f30">StarServer</a>.</p>

<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00678">678</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">bool Game::InitInstance </td>
          <td>(</td>
          <td class="paramtype">HINSTANCE&#160;</td>
          <td class="paramname"><em>hInstance</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>nCmdShow</em>&#160;</td>
        </tr>
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          <td></td>
          <td>)</td>
          <td></td><td></td>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00342">342</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">bool Game::InitVideo </td>
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          <td class="paramname"></td><td>)</td>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00432">432</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">bool Game::IsWindowed </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00128">128</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">bool Game::LoadPalette </td>
          <td>(</td>
          <td class="paramtype">PALETTEENTRY *&#160;</td>
          <td class="paramname"><em>pal</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">BYTE *&#160;</td>
          <td class="paramname"><em>inv</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00783">783</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">int Game::MaxTexAspect </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00185">185</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">int Game::MaxTexSize </td>
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          <td class="paramname"></td><td>)</td>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00170">170</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">virtual bool Game::OnHelp </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
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<p>Reimplemented in <a class="el" href="class_starshatter.html#ae0ad56723a35aaaddc0cdc434f5e7ca7">Starshatter</a>.</p>

<p>Definition at line <a class="el" href="_game_8h_source.html#l00063">63</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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          <td class="memname">virtual bool Game::OnPaint </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
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<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">virtual</span></span>  </td>
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<p>Reimplemented in <a class="el" href="class_star_server.html#afb06915f357df913edf82f295b093b0b">StarServer</a>.</p>

<p>Definition at line <a class="el" href="_game_8h_source.html#l00062">62</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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          <td class="memname">void Game::Panic </td>
          <td>(</td>
          <td class="paramtype">const char *&#160;</td>
          <td class="paramname"><em>msg</em> = <code>0</code></td><td>)</td>
          <td></td>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00866">866</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">void Game::Pause </td>
          <td>(</td>
          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>f</em></td><td>)</td>
          <td></td>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00893">893</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">static bool Game::Paused </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
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  <td class="mlabels-right">
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00110">110</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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          <td class="memname">DWORD Game::RealTime </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
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  <td class="mlabels-right">
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l01540">1540</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">void Game::ResetGameTime </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l01566">1566</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">bool Game::ResetVideo </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00469">469</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">bool Game::ResizeVideo </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
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  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
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<p>Reimplemented in <a class="el" href="class_starshatter.html#ae224fe1694630b4f7f2d6c336c1123e9">Starshatter</a>.</p>

<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00523">523</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">int Game::Run </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
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<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00828">828</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">void Game::ScreenCapture </td>
          <td>(</td>
          <td class="paramtype">const char *&#160;</td>
          <td class="paramname"><em>name</em> = <code>0</code></td><td>)</td>
          <td></td>
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<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l01097">1097</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">static bool Game::Server </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
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  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">static</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00111">111</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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          <td class="memname">void Game::SetGammaLevel </td>
          <td>(</td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>g</em></td><td>)</td>
          <td></td>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00159">159</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">static void Game::SetMaxFrameLength </td>
          <td>(</td>
          <td class="paramtype">double&#160;</td>
          <td class="paramname"><em>seconds</em></td><td>)</td>
          <td></td>
        </tr>
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<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">static</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00097">97</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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          <td class="memname">void Game::SetMaxTexSize </td>
          <td>(</td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>n</em></td><td>)</td>
          <td></td>
        </tr>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00198">198</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">static void Game::SetMinFrameLength </td>
          <td>(</td>
          <td class="paramtype">double&#160;</td>
          <td class="paramname"><em>seconds</em></td><td>)</td>
          <td></td>
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<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">static</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00098">98</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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          <td class="memname">void Game::SetScreenColor </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="class_color.html">Color</a>&#160;</td>
          <td class="paramname"><em>c</em></td><td>)</td>
          <td></td>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l01066">1066</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">void Game::SetTimeCompression </td>
          <td>(</td>
          <td class="paramtype">DWORD&#160;</td>
          <td class="paramname"><em>comp</em></td><td>)</td>
          <td></td>
        </tr>
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<span class="mlabels"><span class="mlabel">static</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l01555">1555</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">bool Game::SetupPalette </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
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<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00770">770</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">static bool Game::ShowMouse </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
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<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">static</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00112">112</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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          <td class="memname">void Game::ShowStats </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
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<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l01234">1234</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">void Game::SkipGameTime </td>
          <td>(</td>
          <td class="paramtype">double&#160;</td>
          <td class="paramname"><em>seconds</em></td><td>)</td>
          <td></td>
        </tr>
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<span class="mlabels"><span class="mlabel">static</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l01571">1571</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">int Game::Status </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const</td>
        </tr>
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  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00067">67</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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          <td class="memname">DWORD Game::TimeCompression </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
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<span class="mlabels"><span class="mlabel">static</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l01550">1550</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">bool Game::ToggleFullscreen </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
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<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00572">572</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">static const char* Game::TYPENAME </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
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  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">static</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00049">49</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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          <td class="memname">void Game::UpdateScreen </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
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<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l01000">1000</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">void Game::UpdateWorld </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
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<p>Reimplemented in <a class="el" href="class_starshatter.html#a1134abbcafdbe15471558a3dab4ef387">Starshatter</a>, and <a class="el" href="class_star_server.html#aaf993a3971291d08e94ff74008cd2f9c">StarServer</a>.</p>

<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00966">966</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="memname">void Game::UseLocale </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="class_locale.html">Locale</a> *&#160;</td>
          <td class="paramname"><em>locale</em></td><td>)</td>
          <td></td>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00754">754</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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<hr/><h2>Friends And Related Function Documentation</h2>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l00909">909</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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          <td class="paramkey"></td>
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          <td class="paramkey"></td>
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          <td class="paramname"><em>lParam</em>&#160;</td>
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<p>Definition at line <a class="el" href="_game_8cpp_source.html#l01273">1273</a> of file <a class="el" href="_game_8cpp_source.html">Game.cpp</a>.</p>

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<hr/><h2>Member Data Documentation</h2>
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          <td class="memname">bool Game::active = false</td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00200">200</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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          <td class="memname">char* Game::app_name</td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00168">168</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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          <td class="memname"><a class="el" href="class_avi_file.html">AviFile</a>* Game::avi_file</td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00198">198</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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          <td class="memname">DWORD Game::base_game_time = 0</td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00204">204</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<p>Definition at line <a class="el" href="_game_8h_source.html#l00182">182</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<p>Definition at line <a class="el" href="_game_8h_source.html#l00183">183</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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          <td class="memname"><a class="el" href="class_content_bundle.html">ContentBundle</a>* Game::content</td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00147">147</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<p>Definition at line <a class="el" href="_game_8h_source.html#l00195">195</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<p>Definition at line <a class="el" href="_game_8h_source.html#l00189">189</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<p>Definition at line <a class="el" href="_game_8h_source.html#l00190">190</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<p>Definition at line <a class="el" href="_game_8h_source.html#l00208">208</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<p>Definition at line <a class="el" href="_game_8h_source.html#l00188">188</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<p>Definition at line <a class="el" href="_game_8h_source.html#l00191">191</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<p>Definition at line <a class="el" href="_game_8h_source.html#l00192">192</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<p>Definition at line <a class="el" href="_game_8h_source.html#l00206">206</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<p>Definition at line <a class="el" href="_game_8h_source.html#l00154">154</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<p>Definition at line <a class="el" href="_game_8h_source.html#l00186">186</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<p>Definition at line <a class="el" href="_game_8h_source.html#l00163">163</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<p>Definition at line <a class="el" href="_game_8h_source.html#l00165">165</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<p>Definition at line <a class="el" href="_game_8h_source.html#l00164">164</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<p>Definition at line <a class="el" href="_game_8h_source.html#l00178">178</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<p>Definition at line <a class="el" href="_game_8h_source.html#l00161">161</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<p>Definition at line <a class="el" href="_game_8h_source.html#l00174">174</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<p>Definition at line <a class="el" href="_game_8h_source.html#l00179">179</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<p>Definition at line <a class="el" href="_game_8h_source.html#l00175">175</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<p>Definition at line <a class="el" href="_game_8h_source.html#l00180">180</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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          <td class="memname">bool Game::is_maximized</td>
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<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00177">177</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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          <td class="memname">bool Game::is_minimized</td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00176">176</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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          <td class="memname">bool Game::is_windowed</td>
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<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00173">173</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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          <td class="memname">double Game::max_frame_length = <a class="el" href="_game_8cpp.html#a87287f8c7d887be86261d976c5c9473d">MAX_FRAME_TIME_NORMAL</a></td>
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<span class="mlabels"><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00210">210</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<a class="anchor" id="a2bef8c6023973f07d484ad142a62851f"></a>
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          <td class="memname">int Game::max_tex_size</td>
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<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00155">155</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<a class="anchor" id="a0459db8747586a56def959a1166f9cb7"></a>
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          <td class="memname">double Game::min_frame_length = <a class="el" href="_game_8cpp.html#aed064e7e7772f78931c05d995c63d794">MIN_FRAME_TIME_NORMAL</a></td>
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<span class="mlabels"><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00211">211</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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          <td class="memname">char* Game::palette_name</td>
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<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00170">170</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<a class="anchor" id="a21f1b35e2bd6105e7ccb8a7115e7a01f"></a>
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          <td class="memname">char Game::panicbuf</td>
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<span class="mlabels"><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00213">213</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<a class="anchor" id="a255049de8fb46a9f00946631e3121c03"></a>
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          <td class="memname">bool Game::paused = false</td>
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<span class="mlabels"><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00201">201</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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          <td class="memname">DWORD Game::real_time = 0</td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00205">205</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<a class="anchor" id="ad5ac3178b3368db0822fc59723bcd70e"></a>
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          <td class="memname"><a class="el" href="class_screen.html">Screen</a>* Game::screen</td>
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<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00153">153</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<a class="anchor" id="a2447e87059481a7e00010b6a071e038f"></a>
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          <td class="memname"><a class="el" href="class_color.html">Color</a> Game::screen_color</td>
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<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00196">196</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<a class="anchor" id="a916566f25e3b8a6a77d7004d086d6645"></a>
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          <td class="memname">double Game::seconds</td>
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<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00187">187</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<a class="anchor" id="a9ffc34481b24de71601890a7734c02c9"></a>
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          <td class="memname">bool Game::server = false</td>
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<span class="mlabels"><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00202">202</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<a class="anchor" id="a03cdec1ff3849f81756b9041cef8b49a"></a>
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          <td class="memname">bool Game::show_mouse = false</td>
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<span class="mlabels"><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00203">203</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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          <td class="memname"><a class="el" href="class_sound_card.html">SoundCard</a>* Game::soundcard</td>
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<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00152">152</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<a class="anchor" id="ab07138dda32a3585ea7566152bd6d6a2"></a>
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          <td class="memname">PALETTEENTRY Game::standard_palette[256]</td>
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<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00160">160</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<a class="anchor" id="a19344cfdf0e75b0a31c0c8082bd792da"></a>
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          <td class="memname"><a class="el" href="struct_render_stats.html">RenderStats</a> Game::stats</td>
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<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00157">157</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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          <td class="memname">int Game::status</td>
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<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00194">194</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<a class="anchor" id="a6be265cf356c81e629da99f2834620e3"></a>
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          <td class="memname">DWORD Game::time_comp = 1</td>
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<span class="mlabels"><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00207">207</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<a class="anchor" id="aa453bfa03c202d6ec8250bb42ab18542"></a>
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          <td class="memname">char* Game::title_text</td>
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<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00169">169</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<a class="anchor" id="adb321f5b3273e088d5390a9c4decf59e"></a>
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          <td class="memname">DWORD Game::totaltime</td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00158">158</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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          <td class="memname"><a class="el" href="class_video.html">Video</a>* Game::video</td>
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<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00150">150</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<a class="anchor" id="ab56a869b2be553b4a9ec643261138d15"></a>
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          <td class="memname"><a class="el" href="class_video_factory.html">VideoFactory</a>* Game::video_factory</td>
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<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00149">149</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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<a class="anchor" id="a4a886c1e931ac33821cb1ab30ce7ff92"></a>
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          <td class="memname"><a class="el" href="class_video_settings.html">VideoSettings</a>* Game::video_settings</td>
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<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00151">151</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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          <td class="memname">DWORD Game::window_style</td>
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<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
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</div><div class="memdoc">

<p>Definition at line <a class="el" href="_game_8h_source.html#l00181">181</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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          <td class="memname">DWORD Game::winstyle</td>
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<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
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</div><div class="memdoc">

<p>Definition at line <a class="el" href="_game_8h_source.html#l00166">166</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

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          <td class="memname"><a class="el" href="class_universe.html">Universe</a>* Game::world</td>
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<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
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<p>Definition at line <a class="el" href="_game_8h_source.html#l00148">148</a> of file <a class="el" href="_game_8h_source.html">Game.h</a>.</p>

</div>
</div>
<hr/>The documentation for this class was generated from the following files:<ul>
<li>D:/SRC/StarshatterSVN/nGenEx/<a class="el" href="_game_8h_source.html">Game.h</a></li>
<li>D:/SRC/StarshatterSVN/nGenEx/<a class="el" href="_game_8cpp_source.html">Game.cpp</a></li>
</ul>
</div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
  <ul>
    <li class="navelem"><a class="el" href="class_game.html">Game</a></li>
    <li class="footer">Generated on Tue Jun 5 2012 20:47:53 for Starshatter_Open by
    <a href="http://www.doxygen.org/index.html">
    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.1 </li>
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